Gameplay is centered around Sanctuaries and shrines, which allows players to heal and act like checkpoints. Players go from area to area, typically defeating the enemies in it whose salt can then be used for various purposes and continuing to the next after its main boss has been defeated. It has several RPG elements, such as a leveling system and a large variety of weapons and armors. For more Soulslike goodness, we've made our Elden Ring cover story available for free.A screenshot from the game, during which a Retchfeeder is encountered.Īlthough it is a sidescroller, the game takes much inspiration from the Dark Souls and Castlevania series. Salt and Sacrifice will be available on PlayStation 5, PlayStation 4, and PC on May 10. Sprinting and sprinting attacks along with spell-like Runic Arts will also diversify the threats at your and your opponent's disposal. Inquisitors will have tools like grappling hooks to zip and flip around the environment or negate nasty falls and knockdowns. It is super fun, but is also certainly not for everyone, and we respect that." And it really does sound fun, especially with the improvements to mobility and combat that look to make for more dynamic PvP encounters. Silva made it clear PvP won't be a necessity during Salt and Sacrifice, saying, "we know a significant number of players have less-than-zero interest in PvP. Because of this, Salt and Sacrifice director James Silve highly recommends getting rid of these troublesome invaders posthaste. Bluehearts are tasked with hunting down "haze-tainted creatures" that spawn even more dangerous monsters from rifts, making life even more hellish to the player who calls that gameworld home. Those who take the oath of the Blueheart Runners will invade for a very different reason.
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